A practical assistant for Unreal Editor

GrayGooAgent

GrayGooAgent helps Unreal teams inspect levels, Blueprints, assets, scenes, and screenshots without leaving the editor. It is most appropriate for concrete editor tasks whose results can be verified directly in the project.

Current Supported Use Cases

GrayGooAgent is most appropriate for tasks performed within Unreal Editor when the result can be verified directly in the project.

Inspect a level or Blueprint

Ask it to list actors in the current level, inspect one Blueprint, or explain a widget in the open project.

Search for assets and editor state

Use it to look up an asset by name, summarize editor context, or capture one screenshot for visual verification.

Complete setup before broader tasks

Start with one provider and the read-only quickstart, then proceed to one small editor task before attempting broader changes.

Choose your path

I am new here

Figure out first whether you are evaluating the product, getting ready to install it, or planning to connect an external agent.

Open Start Here

I want to complete initial setup

Install the plugin, configure one provider, and run the built-in quickstart in a fresh session.

Open Install & Quickstart

I need outside-agent orchestration

This path makes sense after the in-editor quickstart already works and you want an external agent to drive Unreal Editor.

Open External Agent Bridge

Key docs

Purchase expectations

This is not a runtime gameplay feature plugin, and it is not intended to cover every open-ended request. It is best used with clearly scoped tasks and a stable provider configuration.

View the Fab listing