Skip to content

GrayGooAgent Roadmap

This roadmap describes direction, not a guarantee.

Current Focus

  • keep the launch scope clear and supportable
  • improve first-run success rate
  • maintain a narrow validated baseline around UE 5.7 / Windows / Win64 / editor-only
  • keep provider onboarding simple
  • strengthen packaged docs and support flow

Next

  • validate additional Unreal Engine versions after explicit smoke checks
  • expand workflow coverage demonstrations for Blueprint, assets, scenes, widgets, and materials
  • improve onboarding for provider paths beyond the default launch path
  • reduce setup friction for advanced workflows such as Python-backed editing and external bridge usage

Later

  • broader platform validation beyond the current Windows launch baseline
  • deeper in-editor skill and delegation workflows
  • broader provider compatibility hardening
  • richer collaboration between subagents and external tools
  • wider coverage across more Unreal Editor workflow surfaces